P2- Event & Experience Design

Visual Communication in Space & Time




















Visual Communication as a Choreographed Spatial Experience

This objective of this design project is to explore the idea of visual communication as an event and an experience. Most of us are familiar with the concept of "user experience" in the design of web sites and mobile apps, but designers have been creating experiences in physical space for hundreds, even thousands of years. The painted paleolithic caves of prehistoric Europe, as well as Michaelanglo's Sistine Chapel ceiling murals and the rituals choreographed within them, could be considered early event/experiential design.

Event/Experience Design

The basic project is to choose an event, ranging from retail to educational, motivational to entertaining, then create a sequenced, informational and physical experience over a minimum of three days which introduces, communicates and delivers particular benefits and a desired outcome to a defined audience.

Events, experiences and spaces could include restaurants, shopping centers, libraries, schools,  museums, visitors centers, sports centers, entertainment venues, etc. Your particular project might include the creative development of a new type of informative experience. The underlying requirement of the project is that the event/experience must be informative, beneficial, physical and visual within a designated space or place or a finite span of time.

Group Project

This project will be a two-person design project. Each group member is responsible for the success of the group as a whole and will receive two grades for the final project – an individual grade and a group project grade. The student groups are as follows:

Design Team 1 - Jamie & Aleesha
Design Team 2 - Meagan & Riley
Design Team 3 - Laura & Tiffany

Leon will be excused from this project as he will be working independently on another in-depth web project in class.

You will name and create an identity and positioning statement for your student design group.
All design process, solutions and collateral will be referenced to your design team, the the underlined student acting as the person on the project responsible for the team’s blog postings.

Project Schedule

The tentative time span for the project is 8 weeks with the final design and presentation tentatively due Tuesday, April 11th

T                                                             TH
                                                                F-9      Project Launch
F-14    Work in Class                              F-16    Work in Class
F-21    Work in Class                              F-23    Work in Class
F-28    Work in Class                              M-2     Work in Class
M-7     Work in Class                             M-9     Work in Class
M-14   Work in Class                             M-16   Spring Break
M-21   Spring Break                               M-23   Work in Class
M-28  Work in Class                              M-30   Work in Class
A-4     Work in Class                              A-6     Work in Class
A-11- Final Project Binder/ Bog Post/Presentations Due                                                      

Project Design Components

This project will include, but is not limited to:

Activity Research, Concept Development, Ideation, Sketching, Identity Design, Branding, Architectural Design, Market Research, Spatial Planning, Floor Plan Development, 3D Modeling, Architectural Projections/Rendering, Signage, Information Graphics, Marketing and Sales Collateral, Exhibition Design, Furniture Design, Interior Design, etc.

Design Software

This project may require the use of a variety of design-related software including, but not limited to Illustrator, InDesign, Dreamweaver, Photoshop, Dreamweaver, Sketch, InVision, Muse, SketchUp, Maya, etc.

A class-period will be spent introducing you to SketchUp software early during the project.

Project Launch

Choose a name for your design team, then design a quick identity and write a short positioning statement. A visual presentation of your rough team identity and positioning statement, and a description your proposed event/experience (including a preliminary rough design brief identifying the sender, message, audience, and objective, as well as an image board visually expressing the activity) is due on your blog the beginning of class, Tuesday, February 14.

P-3: GD Entrance Graphics (Option III)

This project is the design of wall graphics for the entrance to the Graphic Design Room.

This is design team project comprised of two or three students. It will be the conceptualization, design, creation and the coordination of the production and installation of wall graphics for the entrance to the Graphic Design Room.

There is a production budget for the professional fabrication and installation of your design.
This project will include the conceptualization and presentation of three design possibilities using SketchUp, which will be voted on by the Design Students for the final design.

Design Team

Andrew Leon & Jennifer Herd

Tentative Project Schedule

If this is the route you'd like to go, please write a small statement on why you feel you should be selected for this project. The team will be selected on Tuesday, March 22nd, and you will begin work on research and a project brief that day in class.

Tuesday, March 22nd
Project Launch

Thursday, March 24th
Initial Research and fully detailed Project Brief Due
- Including Full Project Schedule

Tuesday, March 29th
Brainstorming
- Work in Class

Thursday, March 31st
SketchUp Model Due
- Work in Class

Tuesday, April 5th
Graphics Sketches & Concepts Due
Project Assessment / Critique
- Work to Date

Thursday, April 7th
Concept & Development – Three Design Approaches
- Work in Class

Tuesday, April 12th
Class Presentation – Three Design Approaches
Project Assessment / Critique / Student Vote

Thursday, April 14th
Final Design & Production
- Work in Class

Tuesday, April 19th
Final Design & Production
Project Assessment / Critique
- Work to Date

Thursday, April 21st
Final Design & Production
- Work in Class

Tuesday, April 26th
Final Wall Graphics Due
- Printed Project Poster
- PDF Digital Publication
Class Presentation & Critique

P-3: Packaging and POP (Option II)

This project is the comprehensive packaging and point-of-sale design for a product.

This will include the identity, branding and design of a three product package collection along with either, a significant point of sale display for the packages, or a comprehensive ad campaign to market the product.

You may choose existing product packaging which you can re-brand, re-position and re-design, or you can start from scratch with a totally new and unique product. I suggest you select a product you are familiar with and have a good working knowledge of. Your Initial project research will include at least two representative examples of product packaging, pop displays and/or product advertising.

Designers

Tony - Beer Packaging; Bo - Bicycle Parts Packaging; Brynn - Candy Packaging

Tentative Project Schedule

If this is the route you’d like to go, please have some idea of the product you'd be interested in, as you will begin work on research and a project brief on Tuesday, March 22nd. 

Tuesday, March 22nd
Project Launch

Thursday, March 24th
Initial Research and fully detailed Project Brief Due
- Including Full Project Schedule

Tuesday, March 29th
Research & Content Collection
- Work in Class

Thursday, March 31st
Research & Content Collection
- Work in Class

Tuesday, April 5th
Package Brand Comp Due
Project Assessment / Critique
- Work to Date

Thursday, April 7th
Package #1 Comp Due
- Work in Class

Tuesday, April 12th
Package #2 Comp Due
Project Assessment / Critique
- Work to Date

Thursday, April 14th
Package #3 Comp Due
- Work in Class

Tuesday, April 19th
POP or Ad Campaign Comp Due
Project Assessment / Critique
- Work to Date

Thursday, April 21st
Project Finalization
- Work in Class

Tuesday, April 26th
Final Packaging & POP or Advertising Due
- One full-size Printed Packaging Mock-up
- Comprehensive Digital Mockups
Class Presentation & Critique

P-3: Publication Design (Option I)

This project is the comprehensive design of a multiple-page document.

This could be a magazine, an annual report and or some other kind of multiple-page document.
The final design will comprise a minimum of 16 pages and will include a cover, a contents and/or introduction, an editorial or features page, and at least two four to six-page articles and or chapters, and /or the equivalent.

The publication‘s subject will be your choice. You are responsible to collect text, content and images to work with.

Magazine: You may choose an existing magazine which you can re-position and re-design, or you can start from scratch with a totally new and unique magazine. I suggest you select a subject you are familiar with and have a good working knowledge of. Your Initial project research will include at least two comprehensive examples.

Annual Report: You may choose an existing company and/or institution annual report which you can re-position and re-design, or you can start from scratch with a totally new and unique report. I suggest you select a company and or organization you are familiar with and have an interest in investigating.
Your Initial project research will include at least two comprehensive examples of annual reports.

Multiple-Page Document: You may choose an multiple-page document—a company capabilities brochure, a text-book, a picture/text book, a product catalog, a how-to manual, etc—which you can re-position and re-design, or you can start from scratch with a totally new and unique publication. Please select a subject you are familiar with, a good working knowledge of, and have an interest in investigating. Your Initial project research will include at least two comprehensive examples of the type of multiple-page document you wish to design.

Designers/Publications

Kim - Magazine; Meagan - Product Catalog; Jessica - Recipe Book; Rachel - Music Publication; Hailey - Catalog; Sydney - Catalog; Bryce - Magazine; Riley - Travel Guide; Morgan - Magazine; Duke - Magazine; Meagan - Magazine; Sammie - Catalog; Blake - Game Guide

Tentative Project Schedule

If this is the route you’d like to go, please have some idea of the type of publication you'd be interested in, as you will begin work on research and a project brief on Tuesday, March 22nd. 

Tuesday, March 22nd
Project Launch

Thursday, March 24th
Initial Research and fully detailed Project Brief Due
- Including Full Project Schedule

Tuesday, March 29th
Research & Content Collection
- Work in Class

Thursday, March 31st
Research & Content Collection
- Work in Class

Tuesday, April 5th
Masthead & Cover Design Due
Project Assessment / Critique
- Work to Date

Thursday, April 7th
Article #1 or Chapter 1 Design Due
- Work in Class

Tuesday, April 12th
Editor’s & Contributor’s Pages,
Article #2 or Chapter 2 Comp Due
- Work in Class
Project Assessment / Critique
- Work to Date

Thursday, April 14th
Article #2 or #3, or Chapter 2 Comp Due- Work in Class

Tuesday, April 19th
Contents Spread Comp Due
Project Assessment / Critique
- Work to Date

Thursday, April 21st
Project Finalization
- Work in Class

Tuesday, April 26th
Final Publication Due
- Full-size Printed Mock-up
- PDF Digital Publication
Class Presentation & Critique





P-2h: ED - Project Process Poster

Project Process Presentation Poster
____________________________________________________________________

Document Size:  30” W x 42” H
Print on Epson 10000 with untrimmed border

Border:  4 pt, 30% Black
Margin:  1.5” Top, .5” Bottom & Sides
Type:  Myriad Pro

Live Area (Cyan) :  29” W x 40.25” H























































Print & Hang Tuesday, 3/22

Suggested Elements – 

Design Team:
Logo / Team Members

Project Description:
Problem Statement
Project Brief
Audience Persona
Visual Research / Concept Sketches

Experience Identity:
Identity Design Development
Final Design
Graphic Standards

Experience Site:
Activity Zones
Floor Plan
SketchUp

Experience Message:
SketchUp Vignettes
Interior Design
Message Schematics
Signage

Experience Promotion:
Literature
Web
Other

Design Intention:
Book Layout

A-2: UMNH Field Trip Analysis




















Visit the Native Voice exhibit on the top floor of the museum with your Design Team.
Walk through it. Use this worksheet to analyze the exhibit as a experiential message.

• As an Individual, fill out the worksheet. Post it to your individual blog.

• As a Design Team, layout and design a one page summary report using the information in your
  worksheets. Post the Team report on your Design Team blog.

Both are due the beginning of class, Thursday, February 25th.

Experience Design Methodology

Studio Attune's Experience Design Methodology































P-2: Experience Design Project

Experience Design
























Visual Communication as Spatial Experience

This objective of this design project is to explore the idea of visual communication as an experience. Most of us are familiar with the concept of "user experience" in the design of web sites and mobile apps, but designers have been creating experiences in physical space for hundreds, even thousands of years. The painted paleolithic caves of prehistoric Europe, as well as Michaelanglo's Sistine Chapel ceiling murals, could be considered early experiential design.

We will be assisted in this project by a visiting designer, Scott Bevan of Attune. Scott graduated from Art Center College of Design and worked as as designer at several highly accomplished design groups including Landor (www.landor.com) and SB&G now Brand Union (www.brandunion.com) before forming his own design consulting group Attune (studioattune.com). He has extensive design expertise in experience design and is known particularly for his ability to envision and express identity and branding in architectural space. Scott and I first met and worked together as designers at Design Center, Utah's first multi-dimensional design group, many years ago. Our projects included package, product, experience, graphic and advertising design for a variety of clientele including the LDS Church, Little America, Eimco Mining, Browning Arms and the Utah Museum of Natural History.

Activity/Experience Design

The basic project is to choose an activity, ranging from retail to educational, from historical to entertaining, then create a physical and informational experience which introduces, communicates and delivers the benefits of that activity to a particular audience.

Activities, experiences and spaces could include restaurants, gas stations, clothing stores, libraries, playgrounds, retail outlets, classrooms, museums, visitors centers, sports centers, etc. Your particular project might include the creative development of a new type of informative experience. The underlying requirement of the project is that the experience must be informative, beneficial, physical and visual within a designated space or place.

Group Project

This project will be a student design group project. Each group member is responsible for the success of the group as a whole and will receive two grades for the final project – an individual grade and a group project grade. The student groups are as follows:

Design Team 1 - Blake, Garrison, Stephanie & Rachel
Design Team 2 - Anthony, Jessica, Morgan & Bo
Design Team 3 - Riley, Hailey, Brynn & Sammie
Design Team 4 - Leon, Kim Bryce & Meagan
Design Team 5 - Duke, Sydney, Megan & Jenn

You must name and create an identity and positioning statement for your student design group.
All design process, solutions and collateral will be referenced to your design team.

Project Schedule

The tentative schedule for the month-long project is as follows:

T                                                                                  TH
                                                                                     28- Project Launch
2- Bevan: Presentation & Methodology                        4- Work in Class
9- Bevan: SketchUp Workshop (10 am to 5 pm)        11- Work in Class
16- Work in Class                                                        18- Field Trip - UMNH 
23- Bevan: In-Progress Project Review                      25- Work in Class
 1- Work in Class                                                          3- Work in Class
15- Work in Class                                                        17- Bevan: Final Design Team Presentations
22- Process Presentation Posters Due                                                        

Project Design Components

This project will include, but is not limited to:

Activity Research, Concept Development, Ideation, Sketching, Identity Design, Branding, Architectural Design, Market Research, Spatial Planning, Floor Plan Development, 3D Modeling, Architectural Projections/Rendering, Signage, Information Graphics, Marketing and Sales Collateral, Exhibition Design, Furniture Design, Interior Design, etc.

Design Software

This project may require the use of a variety of design-related software including, but not limited to Illustrator, InDesign, Dreamweaver, Photoshop, Dreamweaver, Flash, Muse, SketchUp, Maya, etc.

A day-long workshop covering concept sketching and SketchUp software will be conducted by visiting designer, Scott Bevan, Tuesday, February 9th from 10:30 am to 1:00 pm, and 2:30 to 5:00 pm in the design classroom and digital lab.

First Assignment

A visual presentation of your proposed activity, including a simplified design brief (sender, message, audience, objective) and an image board visually expressing the activity is due on your blog and printed out and posted on the crit wall at the beginning of class, Tuesday, February 2nd.

Subsequent Assignments

The project has been launched, the methodology and process outlined, and final objectives have been set. This project will last 5 1/2 weeks or 11 class periods. Specific dates have been delineated for an introduction to the project, a 3D rendering workshop, an in-progress critique, a field trip, and the final design team presentation.

The remainder of the class days are set apart as project work days. The assignments and due dates to complement the project are now your individual design team's responsibilities. I will be available to consult and critique each of those days.